![]() Although the primary goal of each level is to eliminate all enemies, including the boss, humans can be saved in order to gain a bonus score towards the player's final score. Each level is separated into three phases and includes a unique boss enemy. In Resogun, the player battles phases of enemies on five distinct, cylindrical, voxel-based levels: Acis, Ceres, Decima, Febris, and Mefitis. Here, the player fights off enemies coming from both directions as they wait for the next human to be released. In Resogun, the player battles enemies in a cylindrical, voxel-based world. Resogun won several awards, and was nominated for Action Game of the Year at the 2014 DICE Awards, and also appeared at the 2014 GDC Choice Awards. ![]() The game was criticized for its short length and lack of tutorials or explanations for several gameplay elements. The game was well received by video game journalists, who lauded its graphical prowess, fast-paced gameplay, and soundtrack. In Resogun the player battles enemies and rescues trapped humans in a cylindrical, voxel-based world. Resogun draws heavily from the games Defender and Datastorm, and is considered the spiritual successor to Housemarque's previous shoot 'em up games Super Stardust HD and Super Stardust Delta. Resogun: Heroes, the first downloadable content (DLC), was released in North America on June 24, 2014, while the second DLC, Resogun: Defenders was released on February 17, 2015. The PlayStation 4 game was released in North America and the PAL region in November 2013 and in Japan in February 2014, while the Vita and PlayStation 3 versions were released in December 2014. Resogun is a voxel-based side-scrolling shoot 'em up video game developed by Finnish developer Housemarque and published by Sony Interactive Entertainment for the PlayStation 4, PlayStation 3 and PlayStation Vita.
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